Grenade Build Back 4 Blood
Want to know the best way to farm supply points in Back 4 Blood? Since getting Back 4 Claret cards to add to your decks relies on spending points in supply lines, having a place to subcontract points chop-chop is the best manner to get new cards. This enables y'all to make the best decks in the zombie game as presently as possible.
To subcontract as many supply points in the shortest corporeality of time, you need to grind one mission with a particular build across your entire squad. Not merely is your team's deck build important, only and then is your Back 4 Claret character option. The actor who chooses Hoffman has an additional grenade slot past default. Grenades are vital in making this mission take just a couple of minutes to consummate.
If you and your team desire to farm Back 4 Claret supply points every bit efficiently as possible, here'southward an overview of which mission to subcontract, the decklist for the best build to farm the mission, and a rundown of what you tin can look going into the mission from beginning to terminate.
How to subcontract supply points in Back 4 Blood
This Back iv Blood supply points farm method from PNDK&Thou is absurdly quick, able to amass 52 supply points for well-nigh a minute of gameplay once you get the timing down. The thought is to fight against the ogre and special infected in the mission Heralds of the Worm Part 1 on veteran difficulty. This mission is towards the end of Act 2 in the Back four Blood campaign.
Your squad needs a full prepare of explosive perk cards to get through this mission every bit quickly as possible. An entire team of real players running the same build is optimal, but this farming method can exist done with ane bot with relative ease. The order in which you brand the deck matters, as you describe cards in the order shown on the decklist.
Hither is the Back 4 Blood farming build for the mission Heralds of the Worm Part 1:
- Demolitions Expert
- Improvised Explosives
- Bomb Team
- Grenade Preparation
- Double Grenade Pouch
- Surplus Pouches
- Glass Cannon
- Evasive Action
- Olympic Sprinter
- Superior Cardio
- Armada of Human foot
- Cross Trainers
- Free energy Beverage
- Dash
Equally you can run across, at that place are 2 principal ideas in this build. The first is that you want as many frag grenades as you can comport, and those grenades should deal the maximum amount of damage to the ogre, who is surprisingly weak to explosives. Second, you as well desire to be able to sprint to the safety room in one case the coast is clear, so increasing your stamina bar is required to do so without getting mobbed past regular enemies.
Upon loading the mission, you'll automatically receive some cards for your deck as this mission is several levels into the 2nd act. You'll also get to pick an additional five cards. Apply the v cards to fill up in any gaps in your agile build. You're aiming to eternalize your uses and damage output for your grenades and improve your max stamina.
As the mission starts, become into the shop. You'll run into that you have roughly 2,350 copper to spend on upgrades. Buy the maximum amount of frag grenades that you tin carry. This is primal to the build working. After that, you can spend the rest on a canteen of pills for healing and improve your gun and attachments.
Open the gate at the bottom of the gradient and edge forrard until the ogre spawns. When information technology gets to around forty metres away, start throwing grenades at it. It should perish after just a handful of grenades. Once it'southward down, take out the residuum of the special infected, and if a teammate has room, you can apply a pipe flop to lure the regular enemies away, clearing a path.
Later on defeating the ogre, and the special infected that appear with it, you lot should nuance to the end, plow right at the corner, and brand for the rubber room. Along the way, there volition be at least two Sleepers on the walls, so make sure you lot shoot them from a safety distance. Ane will be on the corner, and 1 volition be close to the safe room.
One time anybody'south in the safe room, close it and get yourself 52 supply points per run. You can and then quit the run, spend your supply points, and set another run in the aforementioned mission. If you're merely starting the game, you'll want to know how to unlock Jim, Karlee, Medico, and Hoffman in Back 4 Claret. Alternatively, you may wish to know all of the Back 4 Blood golden skull locations.
Grenade Build Back 4 Blood,
Source: https://forza.norushcharge.com/back-4-blood/supply-points-farm
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